2010 May |
Began closed beta testing for our 2.5D ancient Chinese martial arts MMORPG - XT Online |
2010 April |
Began open beta testing for our first 3D Medieval Magical MMORPG - King of Kings III |
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2010 March |
Began open beta testing for ZT Online Green Edition |
2009 Dec |
Began closed beta testing for the third ZT series –ZT Online Green Edition with brand new in-game economy focusing on non-paying and lower-spending players’ interests. |
2009 May |
Began closed beta testing for our 2.5D pet raising, casual MMORPG – My Sweetie |
2009 Jan |
Establishment of Win@Giant, an “Online Game Incubator” program to facilitate and to foster innovative game designs into successful and marketable products. |
2008 Sep |
Began open beta testing for ZT Online Classic Edition |
2008 July |
Initiated our player segmentation strategy with the closed beta testing of ZT Online Classic Edition |
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2008 July |
Strategic Investment in 51.com, a leading Chinese online social networking service provider |
2008 March |
Began open beta testing for Giant Online |
2007 Dec |
Began closed beta testing for our 2.5D MMORPG – Giant Online, featuring a modern military theme |
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2007 November |
Giant Interactive completed its initial public offering on the New York Stock Exchange |
| 2006 September |
Incorporated Giant Interactive Group Inc. |
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2006 April |
Began open beta testing for ZT Online |
2006 January |
Began closed beta testing for our first in-house developed free-to-play 2D MMORPG – ZT Online |
2004 November |
Establishment of Shanghai Zhengtu Network Technology Co., Ltd. |